Just finished up my latest tutorial:

In this tutorial, we will be looking at how to create a layered shader in Maya 2017 using Arnold and the aiStandard Material. This can also be applied to older versions of Maya that use mental ray and I will mention this as we go along!

**NOTE: I worked out what i was doing wrong with the nodes in hypershade, whoops! If you click on the right of the samplerinfo (the output) it will come up with options, from here select facing ratio and plug it in to VCoord! 


This is a good shader for medical animation cells and microscopic environments... or scifi! It can also be used to create a fresnel effect of your models.


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